package logic.state 
{
	import logic.Game;
	/**
	 * ...
	 * @author ...
	 */
	public class Hall extends StateBase 
	{
		
		public function Hall(game:Game) 
		{
			super(game);
			game.addChild(this);
		}
		
		override public function begin():void
		{
			
			trace("im in hall!");
		}
		
		override public function end():void
		{
			trace("leave the hall!");
		}
		
		override public function update():void
		{
			
		}
		
		override public function tick():void
		{
			
		}
		
	}

}